Black Myth: Wukong releases globally to critical and popular acclaim
Black Myth: Wukong, the first AAA game developed by Chinese company Game Science, was officially released globally on Aug 20th quickly becoming the most played single player game of all time.
On Steam, over 1 million players came online simultaneously on the morning of August 2oth according to the platform. The game surpassed Counter Strike 2 leading the current hot list. By 3pm on Wednesday, it had 2.2 million players making it the most played single player game of all time. It came in second behind PlayerUnkown’s Battlegrounds (PUBG) on the all time most played games.
Black Myth: Wukong also topped global pre-order charts, according to the latest weekly sales data from Valve’s Steam platform. The game dominated sales rankings in 12 regions, including the United States, Singapore, Thailand, Canada, Brazil, and Italy.
The game is an action role-playing game set against the backdrop of Chinese mythology. Inspired by the Chinese classic novel Journey to the West, Black Myth: Wukong offers players a dreamlike mythical world through its stunningly realistic visuals.
The game integrates elements from both the novel and 1986 TV adaptation. Both are famous and popular in China. Elements include skills like Wukong drawing his Golden Cudgel (a magical weapon that can stretch and contract at will) from his ear, as well as classic scenes from the 1986 Journey to the West TV series.
The Game Science team also traveled across several provinces in China for research before creating all of the game’s ancient architecture meticulously.
Before its official release, “Black Myth: Wukong” had been a hot topic. The game received an average score of 82 from 54 media outlets as of Aug. 19, according to Metacritic, a global game review aggregator. On Steam it was 10/10 after 170,125 reviews as of the time of publishing.
The game is available on multiple platforms including PS5, Steam, Epic Games Store, and WeGame.
Feng Ji, founder of Game Science and the game’s producer, revealed that the development cost of each hour of gameplay exceeded 20 million yuan. The entire development process spanned seven years.
“We utilized the globally leading Unreal Engine 5, enabling us to achieve movie-quality visuals in both static lighting and dynamic effects,” Feng stated.
This article was originally published by Ecns.cn, it was edited and republished with their permission. Edited by: Chen Wang and Gu Yetao.
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